Portal TV and Project Kenai

Portal TV and Project Kenai

Redefining how people connect across screens

Role
Role

Senior Product Designer

Company

Meta Reality Labs

Date

Date
Date

2021-2022

Overview

At Meta, I worked on redefining how people connect across screens. With Portal TV, we brought video calling to the biggest screen in the home, blending hardware, software, and design to make conversations feel natural from the couch. With Project Kenai we broadened our scope to envision the future of the physical workspace.

Project Scope

Leading the Portal TV project, I championed bringing video calling to the home's most important screen — turning what was once an awkward, cramped phone experience into something as comfortable as having someone sitting right there with you. By orchestrating the integration of hardware, software, and design, we transformed the couch into a natural conversation space that brought distant family and friends right into people's homes.

As Product Designer on Project Kenai, I took the expertise I'd developed through my work on Portal products — particularly around how people communicate and collaborate in their physical spaces — and applied it to an entirely new challenge. This project explored how XR technologies could fundamentally transform the modern workspace into something more flexible, productive, and human-centered.

A critical aspect of my role was leading the user research program throughout the project. I partnered with an outside research vendor, taking an active role in shaping the entire research strategy. Over the course of the project, I orchestrated three comprehensive usability studies, each designed to answer specific questions at different stages of product development.

Results + Impact

I successfully expanded Portal's interface design system to encompass the Portal TV project, a significant undertaking that required rethinking how our existing design language could scale to the living room's largest screen while maintaining consistency across the product family. This wasn't simply about resizing existing components — it demanded careful consideration of viewing distances, couch-based interactions, and the very different context of a shared family screen versus personal devices. I worked in close partnership with engineering teams throughout the entire development process, ensuring seamless integration across hardware, software, and design disciplines. Together, we navigated complex technical constraints around TV display specifications, remote control input methods, camera tracking at greater distances, and performance optimization for living room environments. I established new design patterns for large-format UI elements, reimagined our navigation systems for 10-foot experiences, and created guidelines that allowed Portal's signature smart camera and intuitive interface to feel natural on the biggest screen in the home. Through this collaborative effort, we successfully contributed a crucial and distinctive element to the Portal product line.

On Project Kenai I collaborated closely with Product Management and the engineering teams to envision future product direction and then led supporting user research studies. For each study, I collaborated with the research team to design test protocols, define research questions, recruit participants, and craft realistic scenarios that would reveal how people would actually use the product.

Most importantly, I personally created all the prototypes used across the three studies — ranging from early low-fidelity explorations to sophisticated interactive experiences that closely mimicked the final product. This approach allowed us to validate assumptions early, pivot when necessary, and ultimately deliver a product vision deeply informed by real user needs rather than internal assumptions about how XR "should" work in professional environments.

Highlights

  • Expanded the portal's existing design language to scale to the living room's largest screen.

  • Collaborated closely with Product Management and the engineering teams to envision future product direction.

  • Led the supporting user research program, managing an external vendor through three iterative studies.

Design Explorations