Logitech Muse

Logitech Muse

Demo of Logitech Muse with Spatial Analogue at WWDC 2025

Role
Role

Senior Product Designer

Company

Spatial, Inc

Date

Date
Date

2025

Overview

For the launch of the Logitech Muse at WWDC 2025, I led the design and development of user experiences within Spatial Analogue that demonstrated how the product could seamlessly integrate with Apple Vision Pro. Our goal was to not just show full functionality, but to inspire — creating scenarios that highlighted Muse’s potential in real-world use cases, from creative workflows to everyday productivity.

Project Scope

I created a set of polished demonstrations that positioned Muse as a forward-thinking product, ready to take advantage of spatial computing’s possibilities. By bridging Logitech’s hardware innovation with Apple’s XR ecosystem, we created a compelling story that spoke to both developers and end users.

Results + Impact

The result was a suite of polished, high-fidelity demonstrations that positioned Muse as a genuinely forward-thinking product — not just another peripheral, but a fundamental rethinking of how creators interact with spatial computing environments. Each demo was carefully crafted to showcase specific use cases: architects manipulating building models with tactile precision, 3D artists sculpting digital clay with natural hand movements, and designers collaborating in shared virtual spaces with the kind of control that touch interfaces simply couldn't provide.

These demonstrations did more than show features — they told a story about the future of creative work. By bridging Logitech's decades of hardware innovation and ergonomic expertise with Apple's cutting-edge XR ecosystem, we created a compelling narrative that resonated on multiple levels. For developers, we illustrated clear API integration points and demonstrated how Muse could enhance their spatial applications with minimal friction. For end users, we showed tangible benefits: faster workflows, more intuitive controls, and the ability to work for extended periods without the fatigue that comes from prolonged hand-tracking.

Highlights

  • Worked closely with partners including Apple and Logitech to develop a compelling product launch presentation.